By Dian Schaffhauser, Campus Technology
These ideas and technologies are jolting the education segment from the outside in. Heavy adoption of virtual reality (VR) and augmented reality (AR) are at the top of many prediction lists. “2016 is the year these puppies will actually roll out to the general public,” declared Yahoo Finance reporter Andy Serwer. The Consumer Electronics Show (CES) featured some four dozen exhibitors serving this segment in two separate marketplaces, “gaming and virtual reality” and “augmented reality.” The Consumer Technology Association, which runs that event, expects sales of headsets to reach 1.2 million units this year.
Tags: Online Learning News