Game and Train

Game and Train is the world’s first self-service mobile learning and training company. Using gamification and the power of simulation, we design coupled game systems in our apps where the gameplay itself conveys business understanding to the users. Our initial engagement lets us understand your company’s training processes and needs, from which we can make recommendations on how to achieve greater efficiencies in your training processes, and retention of material in your staff. Our company’s solutions stem from research in gamification and game-based learning. Our lead game designer/researcher, Dr. Chandross, lives and breathes gamification. David uses his knowledge of game design to create compelling narratives, themes and structures within our apps. He willingly shares his knowledge in weekly thought-provoking articles that we publish on our blog. To learn more, check us out at www.gameandtrain.com!

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Posts by Game and Train

The Chief Learning Officer’s Survival Guide: Part One

 Step One: Learning Trends and Obstacles to Change Learning officers face a number of challenges in the current market. In this series of posts we […]

The Chief Learning Officer’s Survival Guide: Part Two

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); Step Two: Budget – Why are We Always Short on Cash to Innovate? Welcome […]

The Gamification of Addiction Management

Results of a Recent Study: Pre-Publication Data Release Opiate addiction is one of the most profound behavioural change challenges that confronts us today. As such […]

The Gamification of Addiction Management, Continued

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" );  Metacognition and Goal Design This post is a continuation from Tuesday’s post on the […]

Gamification and Neuroscience: Part Four

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); The Electrophysiology of Games and Learning: Brain Hacking In this edition we continue our […]

Gamification and Neuroscience: Part Two

Game Research on Neuroplasticity and Implications for Gamification In this edition we are going to introduce you to the research on video games and neuroscience […]

Gamification and Neuroscience: Part Three

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); Neuropharmacology and Behaviour in Gamification In this blog post we are going to examine […]

Gamification and the Neuropsychology of Learning: Part One

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); Default Node Processing Inactivation, Ventral Striatum Activation and Dopamine Release The key areas that […]

Virtual Reality Gamification: Part Four

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); A Case Study in the Use of Gamification and VR to Train Surgical Residents […]

Gamification: The Best from SXSW 2017

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); Let’s a take a break from our ongoing series on virtual reality gamification and […]

Virtual Reality Gamification: Part Three

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); Immersive Technology and Emotional Activation How does a virtual space, either coded simulations or […]

Do-it-Yourself Simulation Gamification

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); Mobile Builds and Integration with VR In the field of gamification there are many […]

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