Game and Train

Game and Train is a mobile application currently in development, that will deliver learning to employee's via their smartphones. The convenience of being able to train anywhere at anytime while enhancing engagement is our goal. Our company has teamed up with a PhD professor from Ryerson University, David Chandross who lives and breathes game design and gamification. David showers us with knowledge in the field of gamification while also providing us thought provoking articles that we publish on our blog. Our site is for anyone who is interested in learning how to implement gamified learning solutions correctly and also showcases how we're different than all the other companies trying to create game based solutions for training.

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Posts by Game and Train

How Gamification Can Drive Workplace Performance

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); By: Adi Gaskell, Contributor at Forbes As a keen cyclist I’m inclined to think there […]

Emerging Learning and Development Models: Part Eight

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); Extrinsic Reward Behavioural Management and Cognitive Behavioural Representation, Learning from Studies in Addiction Medicine: […]

Emerging Learning and Development Models: Part Seven

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); Distributed Gameworld Knowledge Structures Mobile gameworlds are a big thing. Mobile games, including poker […]

Emerging Learning and Development Models: Part Six

Social Learning and Social Network-Based Collaborative Problem Solving In this installment of our series on emerging digital learning technologies we are going to discuss social network […]

Emerging Learning and Development Models: Part Five

Connect Play, Pushed Play and Open World Learning Pushed play refers to the demand that learners complete a game in order to progress through learning […]

Emerging Learning and Development Models: Part Four

Behavioral Currency In this post we are going to discuss the idea of behavioral currency in training. Behavioral currency refers to designating specific action verbs […]

Emerging Learning and Development Models: Part Three

Simulation Gaming Simulation is the representation of real world problems which can be used to rehearse skill deployment in medicine, engineering, coaching and a myriad […]

Emerging Learning and Development Models: Part Two

Coupled Completion and Fantasy Learning The second emerging learning technology we are going to cover in this series is in the field of coupled completion […]

Beyond Gamification – Emerging Learning and Development Models: Part One

Microlearning with Intrinsic Reward Matrices: The Integration of Real Time Analytics, Just-in-Time Learning and High Intrinsic Motivation In this next series of 10 blog posts […]

On Gamification and Terminology

Toward the End of Gamification and the Birth of Positive Psychology Systems In my last post I argued that gamification, as we knew it, is […]

Motivation: Part Two

Gamification of Management An Invitation to Heiho (Tactics) The Japanese term “Heiho” means a couple of different things, depending upon its context of use. It […]

Motivation: Part One

Intrinsic Motivation: A Tough Question Some major studies have been done on the value of intrinsic motivation and much of the gamification hype is around […]