Gaming in Training

This blog provides a revolutionary way of using gamification elements in your E-Learning course - by taking instructional theories straight from video games. I look at how you can boost engagement within your courses and improve your Instructional Design approach. The posts featured on the site contain a mix of What We Can Learn from Games and Bitesize Tips. I dissect how video games portray information to players and how we can take advantage of these methods in E-Learning. Some examples include: Choices and Decisions in E-Learning - What We Can Learn From The Walking Dead (Video Game) Series and What We Can Learn from The Legend of Zelda.

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Posts by Gaming in Training

2002 – 2016 Gamification RIP. PS. I’m back.

Hello all, Firstly, let me start by apologising for the lack of activity on the blog for some time. I’ve been very busy over Christmas […]

Semiconscious Feedback – The new standard in E-Learning

It’s been way too long! Sorry about that, I’ve had a very busy month and I’ll have some more news on that along with the […]

E-Learning Awards 2015 Results – E-Learning Designer of the Year

As many of you know from reading my post last month I was shortlisted for the E-Learning Designer of the Year award, I’m incredibly pleased […]

The Beginner’s Guide… (Using weird video games as inspiration for E-Learning)

So this week I want to take a look at a rather unusual game that has just been released, The Beginner’s Guide. This is an […]

7 Ways Super Mario Maker Can Help Improve Your E-Learning

So I was going to pull out another video blog, but I’ve had some downtime this weekend where recording just wasn’t possible but writing was. […]

Shortlisted for E-Learning Designer of the Year!

A quick update just to let you know that I’ve been shortlisted for the E-Learning Designer of the Year award. The event is going to […]

What We Can Learn From Super Mario Maker – Bitesize Video!

This weeks video is a short 3 minute piece focusing on some exciting features I recently discovered in Super Mario Maker!

First Video Post – Remove Instructional Text from your E-Learning NOW! (Using King’s Quest as inspiration!)

Welcome to the first YouTube post here at Gaming in Training! I’ll let the video do the talking for me this week, but there is […]

What’s in a UI? Team Fortress 2 and E-Learning!

You’ll find that this post is more of an introduction into looking at how UIs are designed within games, giving some background information and detail […]

Using the Zeigarnik effect in learning – how objectives can dramatically increase engagement!

In this post I want to discuss a term called the Zeigarnik effect. By the end of this post my aim is that you will […]

How we can use Turn Based Combat in E-Learning – Revolutionize & Gamify your Multiple Choice Questions!

It’s been a long time (or so it feels) since I’ve written a post. Since the excitement I had writing my previous post on Pokemon, […]

What We Can Learn From Pokemon Red/Blue – Creating a Rivalry!

This week I’m looking at what we can learn from Pokemon Red and Blue originally released on the Gameboy way back in 1999(EU). This is […]

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