Commercial Games vs Learning Games: Avoid the “Bling”

I recently had a conversation with a game developer who was interested in becoming a subcontractor for us. While we do almost all of our development in-house, I thought I would entertain the conversation to see his capabilities.

This developer shared several examples of games he had developed. All the sample games featured gorgeous graphics and lots of “action” in the games with things flashing, scores popping, and new game elements introduced as I advanced through levels. On the surface, it was quite impressive!

“Candy” Isn’t Enough

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