Digital thinking for L&D 101: The Internet of Things

The Internet of Things (IoT) is a term used to talk about the practice of interconnecting the physical world – with its sensors and actuators – and the digital world. It means that physical objects such as street lights, trains and planes can collect data automatically and can often be controlled remotely. I'd like to use this as a way to talk about approaches to technology that are ‘beyond a screen’. These approaches are not focused on keyboards and monitors, but on embedding technology into the world around us.

Screens as knowing them are disappearing. Sony’s Xperia Touch projector combines gesture-sensing and projection technologies, meaning a table can be turned into an interactive workspace. Digital performance supports could be projected anywhere.  

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