Gamification

A conversation with GamEffective

The other day I had a chance to have a conversation with Roni Floman of GamEffective.  GamEffective was established in 2012 and works to change […]

Mistake to avoid while marketing the games you created

I have noticed one common misconception when event professionals start to market their games. They market them as “a new and exciting smart device game”. In […]

The Science of FUN for L&D

by Jonathan Peters, PhD - Chief Motivation Officer, Sententia Gamification https://www.vecteezy.com/members/twilightmoon I overhead this question during the July 4th holiday, and I've been thinking about it, […]

Business Simulations help achieve learning goals and acquire skills

The use of Business Simulation Games can make learning goals more achievable for higher-education students according to a meta-study by researchers of the University of Utrecht […]

Event professional news – Linkfeast 57

There are many news to keep eyes on in the corporate events industry. Linkfeast wraps up the most interesting 3 links for easy digest. This […]

PVC Beach Cart Builder Launches Online Store

Beach-It Carts announced the launch of their online store today. Beach-It has been selling custom built, high quality PVC beach carts directly to consumers at […]

Buy PVC Beach Carts Online

You can now buy high quality PVC beach carts online. Beach-It is a new company that builds PVC beach carts with very large inflatable wheels. […]

Seven Ways to Add Stories to Your eLearning Courses

We all know that stories are a great way to engage an audience, yet it seems so few people actually study and use the tool […]

New feature! All answers to a question considered correct- survey questions

Now you can  set questions up as survey questions. It means that all players` answers to the question are considered correct. Sometimes there is a need […]

Event professional news – Linkfeast 56

Staying on top of news can be a challenging task. So we regularly pick out the most interesting part. This week’s Linkfeast includes ideas about […]

Loquiz is now used to create location based games in 26 countries, over 3300 games run at events worldwide in the first half of 2017

Loquiz gamification platform is happy to announce that the partnerships signed with event companies over the first half of 2017 take Loquiz to 26 countries […]

Impactful & Meaningful Learning: Brain Game – V

So.. we know that gamification and game based learning are engaging and effective learning experiences. Now, we are going to delve into what makes this […]

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