Eventprof news – Linkfeast vol 51

Here are three picks form newsfeeds for event professionals. In this Linkfeast you will find tips to brief clients for gamification; thoughts on event gamification […]

The Chief Learning Officer’s Survival Guide: Part Four

Building Agile Teams In our last post we said we would talk about how to build agile teams. One of the leading factors that results […]

100 Blog Posts: A Retrospective

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); We’ve surpassed 100 blog posts! Many thanks to Dr. David Chandross for writing the […]

Stanford University’s Medicine X, 2017

Medicine X or MedX for short, is a collaboration of minds, ideas and technologies that will determine the future of healthcare and medical training. On April […]

Keynote Resources from #LUC2017

The Lectora 2017 Users Conference promises to be an exciting and engaging event. Here are the slides from my keynote (but no peaking until it’s […]

How to Engage Learners Before, During and After Training

How many times are you distracted or interrupted during a normal work day? What about your learners? How often are they pulled away from their […]

Implementation Tips for Quest and Legend

Need implementation tips for a Drive game? Read Here To maximize the playing – and learning – experience of Knowledge Guru’s Quest and Legend games, […]

Eight Reasons Why You Should Earn a Gamification Certification

Why earn a Gamification Certificate? Is there value in earning a Gamification Certificate? Is it worth the effort? We’ve asked some CEOs, L&D, and HR professionals […]

The Chief Learning Officer’s Survival Guide: Part Three

Resiliency, Grief and Adjustment: How to Make it Past 5 Years Smita Singh et al from New Zealand, 2007 provides a holistic view of what […]

Game Based Learning: Beyond Points, Badges and Leaderboards

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); We’re taking a break from our chief learning officer survival kit series to bring […]

That little lock- relocate and edit your games

You might have wondered what the lock symbol on a “Locations” screen is all about and how to use it. Without further introduction, here are […]

Why it is NOT a good idea to test your event games?

You should not test your games, you have to PLAY the games you have created.As an eventprof, you have little time. So, testing a game is […]