One of the themes of this year’s Excellence Conference is this: learning doesn’t have to occur in a classroom to be effective. Of the variety of learning methods, games are a powerful tool to help engage learners and support the learning process. And use of games is deeply tied to engagement.
49% of companies that see engagement as a strategic priority are using games and gamification elements. #Excellence16
— Ben Eubanks (@beneubanks) January 28, 2016
One session at the 2016 HCM Excellence Conference, titled “Game is Not a Four Letter Word,” focused on the power that game-based learning can have on your workforce. Featuring speakers from Genpact, Raytheon, and Holden International, there were many practical examples for how to use games to engage learners and drive performance.
Tags: excellence conference • games • gamification • HCM Excellence Conference • Learning and Development Today