Game-Based Learning Has Practical Applications for Nontraditional Students

By Marguerite McNeal, edSurge

Can game-based learning help nontraditional students improve outcomes? That’s the central question behind a report released today by Muzzy Lane Software, a Newbury, Mass.-based game development platform. Game-based experiences like role-playing scenarios and puzzles can let students test competencies in a safe environment. The new report shows the potential for these learners to benefit from modular, game-based approaches that fit within their lives and their instructors’ workflows. “We hope that this [research] leads to educators and curriculum designers and game-makers thinking about approaches to games that can overcome hurdles of cost and fit that have been holding things back,” says Bert Snow, principal investigator and vice president of design at Muzzy Lane.

Read the full story by

Tags:

RELATED READS
Turnitin Launches Service Designed to Improve Student Writing Reshma Saujani Makes the Case for Girls Who Code

From our Network

US Beef And Kineo Win Gold At The Brandon Hall Awards

5 Barriers To eLearning Adoption

Free eBook: ROI On Training - How Can You Measure It And Maximise It

Allen Interactions Takes Home Two 2016 Brandon Hall Awards

Nissan Australia And PulseLearning WIN A Silver Brandon Hall Award