Gamification for children: How to avoid design mistakes

Guest Article by: Dasha Sokolova

There’s no doubt that children and adults learn in various ways. This distinction lies not only in what we learn at different age levels, but also how we do it. Today, both adults and children are often engaged in studies through game-based learning and gamification mechanics such as points, leaderboards, progression, and others. Read this article to learn how to adapt gamification to younger minds.

Let them “play,” but not game

Rewards in gamification are supposed to be an engine of personal progress. The more meaningful digital rewards are for students, the harder they try to get them. However, this doesn’t necessarily mean they actually try to study harder – instead, many prefer to get unmerited rewards by gaming the system.

Read the full story by

Tags:

RELATED READS
Student Online Safety: A Son (and Mom’s) Perspective Watchworthy Wednesday: New Report Features Connected Learning in Libraries
We are updating our Privacy Policy, so please make sure you take a minute to review it. As of May 25, 2018 your continued use of our services will be subject to this new Privacy Policy.
Review Privacy Policy OK