Guest Article by: Dasha Sokolova
There’s no doubt that children and adults learn in various ways. This distinction lies not only in what we learn at different age levels, but also how we do it. Today, both adults and children are often engaged in studies through game-based learning and gamification mechanics such as points, leaderboards, progression, and others. Read this article to learn how to adapt gamification to younger minds.
Let them “play,” but not game
Rewards in gamification are supposed to be an engine of personal progress. The more meaningful digital rewards are for students, the harder they try to get them. However, this doesn’t necessarily mean they actually try to study harder – instead, many prefer to get unmerited rewards by gaming the system.
Tags: Education News • Gaming • Higher Education, • K-12 Education • Op-Ed • STEM • Technology