We all know about gamification, it has been around for some time now. The world of Learning and Development knows gamification well. They’re like old friends in a mutually beneficial relationship. As familiar to each other as a comfortable pair of slippers. Gaming technology is built into our every day, as we see, for instance, in the many Health and Wellbeing apps we use. We know that gamification can enthuse and inspire better performance in employees, can make training personalised and therefore more reactive. We know it is adaptive and motivational. As a force for change, it has many positive attributes from which we can all benefit. There could also be benefit in bringing gamification into the academic setting.