What do games have to do with learning? As it turns out — a lot.
A University of Colorado Denver Business School study* found that those who learn by gamified eLearning do their jobs better, have higher skills, and retain information longer than workers who learn in less interactive, more passive environments.
Gaming is a big market for learning companies. In 2017, the eLearning gaming market is targeted to reach almost $9 million**.
So, what is the difference between games and gamification?
Play vs. Motivation
Tags: Design • gamification • gaming vs gamification • Instructional Design Tips • instructional design tools • learning • training