Some people are bound to be hesitant or skeptical when it comes to elearning games in the workplace. There’s an old, outdated stigma attached to games and “gaming culture”, one which sometimes gets associated with learning games too. Some of the false assumptions about elearning games include that games are time-wasters or that playing is the opposite of working.
But the truth is that play is an integral part of learning. Think about it – through play, we as children learnt how the world around us works, how to interact with our peers, and even basic physics, geography and mathematics. As a child, I was constantly fiddling with things to see what they could do and then, why. I’ve never stopped and, as such, am constantly making new “toys” with code, art and information. This leads to me sharing my discoveries in a professional capacity as a digital designer. But how does that fit into learning technology?
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