IBM, Samsung & Allstate See High ROI Through Serious Games

It is a very exciting time to be in the E-Learning industry, as computer and Internet use continues to grow and expand across all age groups & demographics, and businesses of all sizes and shapes are realizing the vast capabilities of E-Learning programs for education, training and corporate efficiencies. Serious Games and Gamification – once-arcane concepts that bubbled up only in the Tech and Geek worlds – are now being discussed and utilized for marketing, administrative functions, human resource evaluations, corporate and industrial training programs and more across a broad spectrum of industries.

Read the full story by

RELATED READS
Docebo strengthens support for customers Demystifying how we learn at the Workplace: Creating pathways for impactful learning
We are updating our Privacy Policy, so please make sure you take a minute to review it. As of May 25, 2018 your continued use of our services will be subject to this new Privacy Policy.
Review Privacy Policy OK