The recent uptick in gamification might have, more than you think, to do with keywords. The ill-defined, yet popular term has come to encompass serious games, screen and computer-based games, game elements, and a variety of permutations of the same. It’s popularity has fed a growing debate about it’s effectiveness. A body of research has evolvedRead More
Tags: Business Simulations • Digital Media • education • education technology • elearning • enterprise virtual worlds • Game Based Learning • game based training • gamification • serious games