OK, so you and your organization have decided to develop a learning game. Yea!
Can you avoid the very first pitfall that trips up the majority of first-time learning game implementations?
Fact is, most early learning game initiatives veer off into the weeds. For a variety of reasons, not the least of which is: too much focus on the game, and not enough on the learning program it is to be a part of.
As you probably know, there are 4 key components to creating learning initiatives that provide a measurable impact on the business. Assuming one or more of the technology-developed components in the program is a game (as opposed to a more standard elearning deployment), they are: