You’re locked in a room with a handful of people, often strangers. You need to work together to find clues and problem solve in order to escape before time runs out. That’s the premise behind escape rooms. They’ve been gaining popularity as team building and “just for fun” attractions over the past few years. But what would happen if a group of learning professionals created one, rather than the attraction industry? I found out.
I arrived a few minutes late and missed whatever orientation there may have been. All that mattered was “Escape.” There were several boxes with combination locks on them, some numbered pieces of paper taped to the walls with short phrases like “THUMBS UP,” and a white board with lines drawn on it that looked like part of the setup for a game of hangman.
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