More than a Game: Applications for Minecraft in eLearning  

The tech world was atwitter in September, when Microsoft announced its takeover of Mojang, the developer responsible for Minecraft. Basically a set of virtual Lego, Minecraft’s charmingly retro design has done the impossible: Turned a generation of kids into veritable engineers with a simple, creative interface. In fact, elementary schools have already adopted Minecraft as part of the math, coding and science curriculum, and Microsoft is poised to control what may be the most powerful Gen Z gaming franchise.

Hey, that’s great for Microsoft, but it doesn’t apply much in the corporate sphere, right?  Not so fast. While it’s true that Minecraft has primarily been assimilated as a tool for K-12 education, that doesn’t mean it can’t be applied on a corporate training level. It’s not quite there yet, but with some tweaks and creative thinking, it’s possible that Minecraft could become a tool in the CLO’s arsenal.

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