Off late, my news feeds are flooded with updates on Pokémon Go, in the form of memes/jokes, articles and news. It is clearly a phenomenon sweeping the world. While I follow all of the news with interest, this one article on Forbes.com caught my attention.
The article explores whether addictive games affect workplace productivity and should organizations have formal policy to regulate it. This is an interesting concern, especially for us as we are in the business of play-based learning, be it simulations or serious games.
We often face this concern in the market—should employees be really playing at work? Why should they be engaged in long-duration, replay-able learning formats, when the same knowledge could be disseminated in standard, shorter face-to-face or online sessions?