Principles for Creating a Successful Virtual Reality Learning Experience

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning, I discussed three (among many) instructional design strategies for VR:  Conceptual Orienteering, Critical Incident and Operational Application. In this article, I step back and look at seven fundamental principles that need to be designed into any VR experience. You’ll notice that all of these principles are included in the three instructional strategies mentioned in the above article.

Karl Kapp venturing into a VR learning experience.

To dig into the subject more deeply, check out the book Tony O’Driscoll and I wrote (with a bunch of help from some really smart people) called Learning in 3D. The book provides a model called 3DLE which builds from 3D sensibilities in VR (like sense of self and sense of space) to design principles (discussed here) with several instructional strategies and overall macrostructures sandwiched in the middle. It’s a great start for anyone thinking of developing VR learning experiences.

Read the full story by

Tags:

RELATED READS
Kineo's ability to meet business needs is in the numbers  Answering #Gamification Questions from a 7th Grade Student-Part 2

From our Network

Peer To Peer Micro-Learning Platform SmartUp Announces $5.5million Series A

10 Reasons Why You Need Microlearning In 2017

Research Shows Text To Speech For eLearning Beneficial To Students

How To Gamify Contact Center Performance And Learning

5 Technology-Enabled Learning Trends In 2017