In a recent article 3 Instructional Design Strategies For Virtual Reality Learning, I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. In this article, I step back and look at seven fundamental principles that need to be designed into any VR experience. You’ll notice that all of these principles are included in the three instructional strategies mentioned in the above article.
Karl Kapp venturing into a VR learning experience.
To dig into the subject more deeply, check out the book Tony O’Driscoll and I wrote (with a bunch of help from some really smart people) called Learning in 3D. The book provides a model called 3DLE which builds from 3D sensibilities in VR (like sense of self and sense of space) to design principles (discussed here) with several instructional strategies and overall macrostructures sandwiched in the middle. It’s a great start for anyone thinking of developing VR learning experiences.