Tackling the tough stuff

I was reflecting a wee bit on my books (and writings in general), and realized that there’s somewhat of a gap when I talk about games, and mobile, and more.  And it’s not unconscious, but instead principled, even if it arises somewhat implicitly. So I thought I’d talk briefly about why I tend to focus on the design, and not the practical implementations. Briefly, I think the places we fall short are not in executing, but in conceptualizing. And so I focus on tackling what I think is the tough stuff. I think we need to address the things that are more complex. My claim is that if we understand them, we have a better chance of achieving our goals and delivering the necessary outcomes.

I have stated before that I think we can implement most anything we can conceive, the problem is that our conceptions are limited.  So, I talk about design based on knowing how we think, work, and learn. I think we need these foundations if we’re truly going to realign what we do to actually work.  Frankly, I think we’re working under some misapprehensions (read: myths) that are limiting our ability to succeed.

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