5 Game-Based Training Solutions Τo Engage Millennial Employees

The way we work, teach, and communicate needs to evolve to keep up with the ever-changing times, and employers have realized that video games can […]

5 mistaken differences between education games and the gamification of education

And 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. […]

You Decide! Interactivity in New Media

I recently wrote about my experiences presenting at FocusOn Learning 2017 (you can read about them here). Part of my presentation pertained to branching scenarios, […]

Learning Technologies Summer Forum: Microlearning, Our Thoughts

We had a great time at the Learning Technologies Summer Forum (LTSF), Kensington Olympia yesterday. The day was jam packed with a busy conference schedule, […]

Impactful and Meaningful Learning: Strategies in Gamification – IV

This series has dropped a ton of information on the readers, spanning the principles and practices of gamification . We now know that gamification must be […]

Play To Learn Book Review: The Ultimate Guide To Learning Game Design

Designing effective learning games is not for the timid. Karl Kapp and Sharon Boller know that well. It’s because of this that they have authored […]

IMPACTFUL & MEANINGFUL LEARNING: STRATEGIES IN GAMIFICATION – III

Gamification is a concept that most people can get behind as it’s utility is as apparent as Candy Crush is addictive. It has developed as a novel […]

Forget VR & AR, this could be the next big thing in E-learning

Technology is evolving rapidly. The major focus of this evolution is to make things easier for the users and make their life more comfortable. Who […]

8 Notable Benefits Of Using A Badge-Based eLearning Reward System

Are eLearning badges really your best bet when it comes to motivating online learners and boosting active participation? In this article, I'll highlight 8 notable […]

Impactful & Meaningful Learning: Strategies in Gamification – II

The recent uptick in gamification might have, more than you think, to do with keywords. The ill-defined, yet popular term has come to encompass serious games, […]

Impactful & Meaningful Learning: Strategies in Gamification – I

Nick Peller, a British game developer, first used the term gamification, in it’s current sense, back in 2004. Since then, a body of research has developed around gamified […]

We Are Finally Ready (Almost) – Gene Rummy

It’s been a long time in development, but I am thrilled to announce that we are finally in the last stages of development. There is […]

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