Virtual Reality Gamification: Part Four

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); A Case Study in the Use of Gamification and VR to Train Surgical Residents […]

Intel VR Headset to be Released This Year

Digital Bodies: The announcement of an Intel VR headset is great news. Project Alloy has been on our radar since the initial demo and Matrix-like […]

VR learning — potential as far as the eye can see

Alright, so it’s been well over a year now since we all started to hear whispers of a revolution within the digital dimension. I think […]

Virtual Reality Gamification: Part Three

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); Immersive Technology and Emotional Activation How does a virtual space, either coded simulations or […]

Lowe’s VR and AR Initiatives Take a Major Step Forward

Digital Bodies: We noted previously that Lowe’s VR and AR initiatives were more than just minor retail experiments. The home improvement company has major plans […]

Favorite Spots at SXSW 2017 for VR, AR and AI Experiences

Digital Bodies: The SXSW 2017 conference-festival taking place in Austin is like no other. It starts with a conference on education and goes through interactive, […]

Immersive Learning Latest on VR/AR/MR

Hello!  Right now, I’m writing to you from a virtual world, known as Earth.  Ever heard of it? I made a funny.  Okay, not really, […]

Do-it-Yourself Simulation Gamification

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); Mobile Builds and Integration with VR In the field of gamification there are many […]

SeaWorld’s VR Project and the Growth of Informal Learning Experiences

Digital Bodies: SeaWorld has had a rough couple of years. With negative press and falling attendance triggered by the 2013 documentary Blackfish, it’s time to reinvent […]

NMC Horizon Report for Higher Education and The Future of Learning

Digital Bodies: In February, I delivered a spotlight talk at the EDUCAUSE Learning Initiative (ELI) Annual Meeting. Sponsored jointly with the New Media Consortium (NMC), […]

Virtual Reality Gamification: Part One

if( document.getElementById( "builder-styles-css" ) ) document.getElementById( "builder-styles-css" ).insertAdjacentHTML( "beforebegin", "" ); The User Experience This is the first post in our series on augmented and […]

Must See VR Films and Experiences Coming to Tribeca Film Festival

Digital Bodies: Tribeca Film Festival announced their lineup and we’re looking forward to the 29 VR films and experiences. Last year’s festival saw the debut […]

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