2002 – 2016 Gamification RIP. PS. I’m back.

Hello all,

Firstly, let me start by apologising for the lack of activity on the blog for some time. I’ve been very busy over Christmas and the New Year with clients and plenty of storyboards!

I wanted to give you an update on what I’ve been up to and what’s to come from Gaming in Training in 2016.

I’ve spoken at a number of events at the tail end of 2015 and most recently at LT2016 which was a great experience and the floor was packed, encouraging to see so many people interested and enthused by gamification. My seminar was based on ‘Thinking like a Game Designer’ and showed the differences between good design and sloppy gamification application.

So what’s to come in 2016? Well this year I want to focus more attention on delivering quality video blogs to you. This was really well received last year when I analysed a game in real time to show what we can learn. Fortunately I should be receiving a new camera set up this week to make sure the video quality is top notch.

Read the full story by

Tags:

RELATED READS
Top Gamification Statistics and Facts for 2015 You Need to Know An Coppens - Gamification and Gender Differences... The Feminine Viewpoint
We are updating our Privacy Policy, so please make sure you take a minute to review it. As of May 25, 2018 your continued use of our services will be subject to this new Privacy Policy.
Review Privacy Policy OK