3 eLearning Examples to Spark Innovation

Creating online courses that not only educate learners but captivates and leaves them full of curiosity is a difficult task. Most people will agree that the quality of the content is the most important aspect of any educational course. But once you have your subject matter experts creating content, the next step is to determine how to deliver that content to your audience.

There has been much advancement and innovation in the eLearning industry over the last several years, and today I’ll be reviewing three of my favorite examples of organizations thinking outside the box to deliver their content to their audience.

 

 

 

The definition of gamification is the process of adding games or gamelike elements to something (such as a task) so as to encourage participation. Gamification is used in education as a whole, but it is seen more frequently in eLearning programs. Motivating individuals to progress through something by rewarding them with badges and points-upon-completion of various assignments or objectives is the essence of gamification and is the essence of Pokémon GO.

Read the full story by

Tags:

RELATED READS
Viral Chick-fil-A Video Points Out 1 Critical Lesson Every Organization Must Remember Best Customer Education Blogs: 25 Must-Reads for Learning Professionals
We are updating our Privacy Policy, so please make sure you take a minute to review it. As of May 25, 2018 your continued use of our services will be subject to this new Privacy Policy.
Review Privacy Policy OK