3 Gamification Examples That Make Corporate Learning Fun

In 2013, Gartner had predicted that by 2015 more than 50% of corporate processes would be gamified and that 40% of the 1000 biggest companies in the world would deploy gamification in the quest for business benefits. The evidence of our eyes would suggest that gamification hasn’t enveloped us quite that much yet, but it’s fair to say interest on the appropriate use of gamification in eLearning is higher than it has ever been. This article explores gamification examples and what gamification means in the corporate eLearning context, using 3 gamification examples.

How To Make Corporate eLearning Fun: 3 Gamification Examples 
Read the full story by


Top 5 Emerging EdTech Trends you Must Know in 2016 Motivate and Engage Your Learners in 2016 - Instructional Design Consultants Reveal Top Tips!
We are updating our Privacy Policy, so please make sure you take a minute to review it. As of May 25, 2018 your continued use of our services will be subject to this new Privacy Policy.
Review Privacy Policy OK