3 Instructional Design Lessons from the World of Naruto

One minute my children were innocently watching The Backyardigans and Dora the Explorer, with imaginary quests and talking maps. They’ve traded such light and frivolous forms of entertainment (which also seemed to have a learning component subtly built in) for a more grown up world of anime. One of the shows that we all watch together is Naruto.

While the lessons being taught in shows like Naruto aren’t always as overtly pronounced as lessons from Dora and The Backyardigans, I think there is something powerful that draws tweens and teens into the world of anime, and I think there are lessons that instructional designers and learning program developers can (and should) adopt.

The backstory is cool, but not important (at least not right away)
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