3D Graphics Debate: Store-Bought Pre-Made Assets vs. Bespoke In-House Creations

Store Bought Assets Vs making everything in house. The Creative Debate

With the rise of free game engines, such as Unity3D and Unreal 4, community asset stores have grown in size. This is a good thing and a bad thing for quite a few reasons, and I’m going to take some time and really try and explain both sides to this argument, but I am only going to focus on 2D and 3D art, as the scripts and audio bundles both have their own pros and cons.

We at eLearning Studios like to take pride in how we create a well-crafted 3D experience, and we believe that can only be achieved through hard work, a strong creative vison, and a clear end goal. We find it difficult to accept that there are off the shelf products that can be just dropped into a unity scene, which will offer the same level of value at a better price and in less time, and work the way we want them to.

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