4 Questions to Ask Before Designing Higher Ed Courses

 

Answering this question doesn’t necessarily mean what type of gaming, graphics, or fun stuff should be added to the course to make the student interested. It means how do you convince the student that the information provided in the course is going to be useful in life or his/her career. Engaging adults is probably more difficult than engaging young children—adults won’t respond to cute games like children will. Adults want to know that they are learning something that will be beneficial to themselves and useful at some point in their life. This is a big question in Higher Ed. and probably one of the hardest ones to answer in some content areas. Make sure you can relate the course material to a useful life skill, knowledge, or application.

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