6 Killer Examples of Gamification in eLearning (Updated in 2020)

Gamification for learning (or, notably, serious learning) is all about using the principles and key elements of gaming to meet the required learning objectives.

The value that Gamification brings in is summarized very effectively in the following statement (as per Wikipedia):

“Gamification techniques are intended to leverage people’s natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure.

Gamification strategies use rewards for players who accomplish desired tasks or competition to engage players.

Types of rewards include points, achievement badges or levels, the filling of a progress bar, or providing the user with virtual currency.

Making the rewards for accomplishing tasks visible to other players or providing leader boards are ways of encouraging players to compete.”

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