6 steps to successful gamification in compliance training

Gamification in e-learning is often mistaken for games-based learning. But the two aren't the same. 

Gamification can be defined as the application of game design elements, such as conversations, activities, scores, badges, and non-linear pathways to an existing training intervention to improve engagement and retention.

In this article, we explore the use of gamification in corporate mandatory e-learning, e.g. on ethics and compliance topics.

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