More than just a fad technology that was used for capturing Pokemon in 2016, augmented reality (or AR) is creating incredible possibilities across numerous industries – not least in education. It’s offering some of the most exciting classroom innovations of recent times and already fundamentally improving lessons across the world.
But with limited knowledge surrounding the benefits of embracing AR, coupled with the overestimation of cost and underestimation of its value, its rate of adoption is still yet to reach the levels it deserves.
So why should you consider bringing AR into your classroom? And how do we reignite AR excitement and engagement in the same way digital Pikachus did?
Read more: Can Pokemon Go be part of the classroom?
What is AR?
Tags: e-learning