Digital Bodies - Immersive Learning

Digital Bodies covers developments in Virtual Reality, Wearables and their impact on Media and Education. Wearable devices and immersive experiences through VR are the next revolution in technology, an era that will transform how we communicate, learn, understand the world and ourselves. Wearables will become an extension of our natural and creative selves as we venture into new frontiers of storytelling, entertainment, learning and professional development. Join us as we explore how the human becomes digital and the digital becomes human. This year we were honored to be listed in the Top Ten of EdTech's list of 50 Must Read Higher Ed Blogs.

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Posts by Digital Bodies - Immersive Learning

Mojo Vision’s AR Contact Lenses for your Eyes

Digital Bodies If Mojo Vision’s AR contact lenses don’t spur you into thinking about the future, we’re not sure what will. The company is working […]

Samsung’s Neon Project – Artificial Humans or Chatbots?

Digital Bodies Samsung’s Neon project was the talk of CES 2020 – no mean feat at a conference that boasts 4,000 exhibitors and over 200,000 […]

Samsung’s AR Glasses Revealed at CES 2020

Digital Bodies Here’s an easy prediction to make about the (near-term) future. We’ll see all of the major players release augmented reality devices. Samsung’s AR […]

The Best VR Headsets for 2019 – The Oculus Quest

Digital Bodies It’s been an amazing year in virtual reality. As we look back at the best VR headsets for 2019, we see the Oculus […]

Happy New Year from Digital Bodies

Digital Bodies As we enter 2020, we wish you a Happy New Year if you celebrate the holiday. We’ve just completed a remarkable decade, so […]

Our Top Ten AR/VR Articles for 2019

Digital Bodies Here are our top ten AR/VR articles from 2019. The articles cover a wide range of topics, from augmented and virtual reality to […]

The XR Association Releases New Guidelines for Social VR

Digital Bodies Just in time for 2020, the XR Association has released new guidelines for social VR and immersive spaces. The XRA is an industry […]

AR/VR Predictions from 2010 – Predicting the Future isn’t Easy

There’s a fascinating article in PC Gamer that covers AR/VR predictions from 2010. As Tyler Wilde notes, it’s easy to make bold predictions about technology […]

Oculus Quest Hand Tracking – A Major Breakthrough for VR

Oculus Quest hand tracking has finally arrived as promised at OC6, and we’re delighted. We had the opportunity to demo this breakthrough feature at the […]

The ShapingEDU Humersive Learning Project

We are excited to announce the ShapingEDU Humersive Learning Project as part of our roles as Innovators in Residence at ASU’s ShapingEDU community. As part of our […]

Magic Leap’s Troubles: Steep Loses, No Sales

News broke a few weeks ago on the funding woes and staff exits for Magic Leap Glasses. A new article in The Information (by subscription) […]

St. Jude’s Moving VR Memorials for Child Cancer Patients

Few health organizations are as remarkable as the St. Jude Children’s Research Hospital, so it’s no surprise to see their VR memorials for child cancer […]

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