Branching Narratives, Interactive Learning, and Open Storytelling

Reading about the new full-motion video (FMV) game Her Story this week, definitely set me on a path of nostalgic reflection. The focus on interactive storytelling reminded me of the early Infocom text adventures I played on Atari 800 and Commodore 64 machines, games like. Zork, Infidel, and Planet Fall. These were all adventures full of choices that dictated new decisions, dead ends, many deaths and, eventually, the successful completion of a story-based adventure. These adventures were also the beginning of a pedagogical evolution, one that led to to embrace open storytelling as a framework for teaching and learning.

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