This is a cursory list of important concepts and items to consider when preparing to conduct educational research that involves the use of videogames. Use media selection criteria (e.g., Chapelle’s 2001 computer-assisted language learning media criteria or 2005 revised version) Determine reading level of videogame text by analyzing chat logs with the Flesch-Kincaid readability index. … Continue reading "Checklist for Novice Education Gaming Researchers"
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