Designing Discomfort Into “Free” Games…

Airports purportedly design the baggage claim areas to be uncomfortable in order to minimize crowds. What are other examples where designers deliberately create an unhappy user experience? Check out Quora to see what others have been sharing. See, What are examples where designers intentionally design for discomfort?

Game designers involved with pay to play games have intentionally been designing “discomfort” into their games to get their consumers to pay. It isn’t always coercive monetization where consumers are tricked into making a purchase, but with enough motivation and discomfort they will highly consider paying to play. These apps for our phones might be free to download and play but eventually there will be enough discomfort that you will end up spending significant money over the life of the game perhaps.

Read the full story by

RELATED READS
What I Love About #DevLearn – Kasper Spiro The New Social Club: How Social Media is Changing eLearning for Good
We are updating our Privacy Policy, so please make sure you take a minute to review it. As of May 25, 2018 your continued use of our services will be subject to this new Privacy Policy.
Review Privacy Policy OK