Gamification is the application of game mechanics and elements of gameplay to the learning content with an intent to engage or change the behavior of learners. Gamification has existed for a couple of years. However, it is only in recent times that organizations have started using this strategy as part of their training programs.
A recent report from Gartner showed that competition, rewards, and recognition were some of the biggest motivating factors for high-performing employees. Gamification taps into these motivating factors, thus, making them one of the most effective training strategies in recent times.
But implementing gamification as a learning strategy is easier said than done. Gamification is neither incentivization of objectives and goals nor is it merely about handing away badges and rewards for reaching milestones.
Tags: #gamification • elearning