eLearning Responsive Design Isn’t Responsive to Your Solutions

With eLearning activities, we’ve had it easy when it comes to audience identification. We know where our users will be and how they will be using our training—they are on a laptop/desktop; have a good network connection and power supply; and have keyboard and mouse input devices.

Mobile and in particular BYOD is challenging this and forcing us to refocus on standards and use cases for our users. This is important as the concept of eLearning Responsive Design has received a lot of buzz and may lead some eLearning designers to view it as a total solution and as a way to bypass this step. Unfortunately, this is not the case—today, when confronting a project, you need to consider your audience use case.

This use case should help you define the learning experience as well as determine whether eLearning responsive design will help or hinder your solution.

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