Way back in ’05, my book on games for learning was published. At its core was an alignment between what made an effective education practice and what makes engaging experiences. There were nine elements that characterized why learning should be ‘hard fun’. More recently, we released the Serious eLearning Manifesto. Here we had eight values that differentiated between ordinary elearning and serious elearning. So, the open question is how do these two lists match up? What is the alignment between Engaging Learning and the Serious eLearning manifesto?
The elements of the Serious eLearning Manifesto (SeM) are pretty straightforward. They’re listed as:
performance focused meaningful to learners engagement driven authentic contexts realistic decisions real-world consequences spaced practice individualized challenges