Virtual Reality seems to have finally found its stride.
First, there was the early nineties fad, of which only the cult movie “The Lawnmower Man” remains. Then there was the early hype behind Oculus Rift (first announced in 2012), which took four more years to materialize.
It seems that third time’s the charm. We now have several consumer-friendly VR software available, while VR’s sibling, Augmented Reality enjoys support from major vendors such as Google and Apple.
There’s also renewed interest in enterprise uses of virtual reality, from virtual meetings (the conference call for the 21st century) to virtual reality eLearning. In this post, we’ll take a look at if and why companies need to start incorporating virtual reality in their training programs.
Tags: trends • Virtual Reality Learning • virtual reality training • VR Training