Let me start by stating that I have two separate "but equally important" systems in my gamified classroom. The XP system, which is tied to the students assignments (blog quests, mastery quests and PBL quests). In the XP system students are awarded initial points after submitting their work, and continue to gain XP as revisions are submitted. In true gaming style, one cannot lose XP. After all, once you have an experience you cannot undo it, you can only make it better. The XP system is shared out to students in my public leaderboards.
Tags: 21st Century skills • adventure • Authentic Learning • classroom culture • education gamification • education tools • gamification • gamified classroom • Student Ownership • technology integration