Flashy Lectora Animations Without Using Flash

Use “Move To” for Native Lectora Animation Effects

When you think games or animation, there’s a good chance you think of Flash. The ability to import Flash into Lectora in combination with passing variables between the two allows for very complex scenarios.  But what if you want to access your course work on mobile devices? In that case, the “move to” function in Lectora can be surprisingly useful to build animations and interactions.

And far from being a one-time action, the movement can be based on a calculation for instance, to build a meter that would track along an X-axis. If we make a pointer object, the “move to” action can be set with a variable that is added to or subtracted from based on the number of correct or incorrect consecutive answers in a quiz.

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