Game-Based Learning: What Do Gamers Expect Of eLearning?

What Gamers Expect Of Game-Based Learning  

You may have already seen the statistics both here at eLearning Industry and across the web, but what we hear a lot these days is that the number of people who play video games as a hobby is on the rise.

As a matter of fact, the Entertainment Software Associate (ESA) reported that in April 2015 approximately 155 million people play video games in the United States alone, and that the average age of a person that plays video games is now 35*. Video games do appeal to both the young and old and can provide a source of inspiration and imagination.

The education sector has had a fascination with the mechanics of gaming and its relationship to learning and teaching for some time. Every educator will utilize some form of game-based learning in the classroom at some point, for example merit systems, quizzes, and class leader boards.

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