Game Element: Balance

The concept of “balance” in a game experience encompasses many ideas. Everyone wants to create a balanced game…it’s just…what is a balanced game? Is it the idea of not too challenging but not too difficult? Is it creating an experience that is completely fair with each person having an opportunity to win every time they play. It is the proper mix of gathering inventory and earning coins? Is it the careful trade-off between aesthetics and mechanics? Is it a game that unfolds at a comfortable pace but with surprises thrown-in? In the case of instructional game-design is it the perfect off-setting of fun game play and deep, meaningful learning? Defining balance is games design…especially instructional game design is tricky.

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