Gamification: a trend turned into a must

It is unstoppable how recent times demand to develop students’ internal capacities and to change the academic paradigms. According to the experts, we are educating the new generations to live in a world that does not exist. In fact, one of the phrases most repeated inside the academic environment is that if one person of the past decade is teleported to our times, in the only place where no changes have taken place in what respects our decade would be found in classrooms and in the church. The rest of the areas have been transformed profoundly by the introduction of advanced technologies and in ICT. Sir Ken Robinson, expert in education, writer and British lecturer states, “Secondary contemporary learning centers still have parallelisms with assembly lines, division of labor and the mass production initiated by Frederick Taylor and Henry Ford.” For this reason, training centers that seek to adapt and integrate these new technologies must use new methodologies and tools such as gamification to create new learning dynamics.

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