Gamification: The Power of Playing Around

Fad or For Real?

Do you wonder if instructional designers are just jumping on the latest fad when they bring up games and gamification? You may be asking yourself, “How can playing a game teach my important business task? Change my employees’ perspectives? Increase our revenue? Ensure we meet standards?”

It’s statistically proven that games provide better results than traditional learning. Why is that? Well, one component is the power of failure.

At last week’s Learning Solutions conference, I attended various sessions, and one of my favorites focused on using games in e-learning. During the session, the presenter shared this quote:

No one likes to fail. So how is it that gamers can spend 80% of their time failing, and still love what they’re doing?  — Nicole Lazzaro

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