Gamification Trends in 2019 – Packed with Tips and Ideas You Can Use

Gamification is the use of principles and key elements of gaming to deliver the required learning objectives. The key elements of the Game mechanics that are a part of Gamification for learning include:

 

While “Have fun as you learn” resonates well with learners, these approaches are often looked at with skepticism by the corporates. Of the various myths associated with what Gamification can do/can’t do, I list the three I have encountered the most:

Gamification in eLearning doesn’t really help learners learn.​ Gamification adds fun to learning but does not drive learner performance. Gamification appeals only to millennials.

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