Gamify it! Part 2: What games mean to you

Hey, everybody. Katie Markovich here. You might remember me from that one post where I talked about how much I don’t like games. I still feel that way, in case you were wondering. But now I’m back to talk about, you guessed it, more games! Life’s funny that way. This time, it’s come to my attention that there’s some pretty bad gamification advice spiraling around out there, guidance that could potentially alter the way we design and play games—and not in a good way. I want to throw my two cents into the pot, as a person who is totally biased, yes; but also as the person who gamifies your content and honestly wants the best for your learners.

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