Gamify it! Part 2: What games mean to you

Hey, everybody. Katie Markovich here. You might remember me from that one post where I talked about how much I don’t like games. I still feel that way, in case you were wondering. But now I’m back to talk about, you guessed it, more games! Life’s funny that way. This time, it’s come to my attention that there’s some pretty bad gamification advice spiraling around out there, guidance that could potentially alter the way we design and play games—and not in a good way. I want to throw my two cents into the pot, as a person who is totally biased, yes; but also as the person who gamifies your content and honestly wants the best for your learners.

Read the full story by


Your e-learning can sound better: How to find great royalty-free songs Why Microlearning Is the Best Way to Train Sales Teams
We are updating our Privacy Policy, so please make sure you take a minute to review it. As of May 25, 2018 your continued use of our services will be subject to this new Privacy Policy.
Review Privacy Policy OK