Harnessing Video Games to Cultivate Social and Emotional Learning

In the book, How Games Move Us: Emotion by Design, scholar Katherine Isbister observed that because of player agency, “games have an additional palette of social emotions at their disposal.” Suppose a student reads Victor Hugo’s classic Les Misérables. Through a process known as theory of mind, readers may empathize with protagonist Jean Valjean and... Read more »

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