How Fantasy Elements Improve the Learning Experience

The idea of using whimsy and fantasy as part of a training program makes some learning leaders nervous. Will learners take the training seriously? Will serious-minded audiences be offended by the lighthearted approach? And most importantly, what will stakeholders think?

When it comes to teaching children, the concept of incorporating fantasy into the learning experience is well-researched. Again and again, researchers find there are benefits to adding a fantasy component, especially in learning games. (Parker & Lepper, 1992; Asgari & Kaufman, 2004; Habgood, Ainsworth, & Benford, 2005).

Researcher Thomas Malone is frequently cited on the topic of fantasy and games. In the 1980’s, Malone investigated why games are fun and what makes them motivational. He conducted a study that looked at a number of games and dissected the elements of fun. Through this process, he identified three elements that make games intrinsically motivating: challenge, curiosity, and fantasy.

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