Augmented reality is proving increasingly useful in educational contexts, but a recent spin-out from Purdue University are using it in a less than conventional way. Whereas most platforms put users into virtual, but practical, environments, Explore! Interactive attempts to help K-12 students develop a better understanding of the STEM subjects.
The platform aims to help children learn STEM via a mixture of experimentation and gamification. The goal of the platform is to make learning fun and akin to playing a game.
“Many students think of learning as boring, monotonous lectures with stacks of homework or textbooks. There are no alternatives for students who don’t enjoy or exceed with that kind of learning,” the team say. “If Explore! Interactive can spur positive emotions toward learning at an early age, we can inspire so many kids to do so much better later in their lives. We want to help promote inspiration in children as they learn.”
Tags: AR • Augmented reality • education • Social Business • STEM